![]() The following is a complete list of all armour values from Ultima VII Part Two: ĭefault sorting is by warmth provided (Wrm.). The following is a complete list of all armour values from Ultima Underworld II for unenchanted armour: Here are the values for the various types of armour. The following is a complete list of all armour values from Ultima VII: The weight is expressed in stones (1s = 5kg). The following is a complete list of all armour values from Ultima VI. The following is a complete list of all armour values for Ultima V from Prima's Official Guide to Ultima Collection: The following is a complete list of all armour values from Ultima IV as per armors.xml from xu4: In this version the evasion rate is determined instead by the first letter of the character's name. Armour does not absorb any damage, and an enemy's projectile attack cannot be evaded.Ī bug in the C64 version causes armour to have no effect at all. The only effect of armour is to evade an enemy's melee attack. The "Evade rate" is simply the "Def." value divided by 256. In Ultima IV the evasion rate is determined solely by the armour. The following is a complete list of all armour values from Ultima III:įighter, ranger, paladin, cleric, barbarian, thief, illusionist The only effect of armour is to evade an enemy's melee attack or magic attack. In Ultima III the evasion rate is determined solely by the armour. The following is a complete list of all armour values from Ultima II: Ultima II: The Revenge of the Enchantress The evasion rate is 56 + + armor defense, and is a chance out of 255 of evading the attack. The following is a complete list of all armour values from Ultima I: 2 Ultima II: The Revenge of the Enchantress.In Felucca, against the same creature type, an elf would get 30 spined leather(15 x 2) per kill, while a human would get 33 ((15 x 2) x 110%). For Humans hunting in Felucca, base amount is doubled, then the 10% bonus is applied, for purposes of rounding off fractions.įor example, an elf hunting Giant Serpents in Trammel would get 15 spined leather per kill, while a human hunting the same creatures would get 17 spined leather per kill (15 x 110% = 16.5, rounding up to 17). Also, Humans gain ten percent more leather when skinning (22 instead of 20, 53 instead of 48, etc.), rounded up. Leather is affected by the "double resources" rule in the Felucca ruleset. The three special types give additional properties to Tailor crafted armor:ĭeathwatch Beetle, Deathwatch Beetle Hatchling There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. Hides can be turned in for reward points in the Britain Library Collection. This bug is believed to be related to the maximum capacity of backpacks from prior to Mondain's Legacy, but actual confirmation has not been forthcoming from EA. The same effect is also possessed by the Butcher's War Cleaver, except that this weapon is not required to be equipped for the automatic harvesting to "cut leather".įixed: Note also, that both will leave the cut leather on the corpse being skinned, if the weight of one's equipment is approximately 350 stones or more. This way, the hides are automatically converted to leather then placed in your backpack. Either way leather is stackable.Īnother way to harvest leather is to skin creatures with a Skinning Knife equipped. These weigh five stones each, but can be converted to normal "cut" leather by using Scissors on them (reducing the weight down to a stone apiece). The Leather Hides will then be placed on the corpse for you to collect. In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. It can be purchased from NPC vendors, but is usually harvested from corpses. Leather is one of the material types used by Tailors in Ultima Online.
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